Kubb is one of the most flexible games you can put on a lawn. The same set works for a head-to-head duel between two people and for a full party of twelve, and the reason is that the rules scale with the number of players rather than breaking. If you are deciding whether the game suits the group you have in mind, here is how the player count actually changes things.
The Official Range
Official Kubb is played by two teams of one to six players each, so the total is anywhere from 2 to 12 players. There is no separate rule set for small or large teams; the same game simply plays differently depending on how many people are on a side.
| Team size | Total players | How it plays |
|---|---|---|
| 1 v 1 | 2 | Fast, most throws each, pure accuracy |
| 2 or 3 a side | 4 to 6 | Balanced, the common default |
| 4 to 6 a side | 8 to 12 | Longer, more teamwork, more field kubbs to clear |
What If It’s Just Two of Us?
Two players works, and it is the fastest version. Each player throws all six batons every turn, so there is little waiting, and the game becomes a pure contest of aim and field-kubb strategy. It is the best way to learn the order of play, because you are responsible for every decision. A one-a-side game usually runs fifteen to twenty minutes.
What If You Have a Crowd?
Larger groups are where Kubb shows its range. With four to six a side, each player throws fewer batons per turn, so the pace slows and coordination matters more: the team has to agree who clears which field kubb and who works on the baseline. More players also generate more field kubbs, so a big game runs longer and rewards teamwork over individual throwing.
What About Odd Numbers?
Uneven teams are common and easy to handle. Play short-handed, rotate a player in and out between innings, or put one person in as a referee to call close throws. None of these are official, but all of them keep the game moving, which is the point.
Does the Game Change With Team Size?
The rules do not change, but the feel does. Small teams are about individual accuracy; large teams are about clearing field kubbs efficiently and not wasting batons. If you are teaching a group, start two-a-side, because everyone throws often enough to stay engaged.
A Note on the Name
You may see Kubb marketed as a Viking game, complete with stories about bones and battles. It is not. Kubb appears on the Swedish island of Gotland in the early twentieth century and was commercialised decades later, and there is no evidence connecting it to the Viking age. The modern game is Swedish, and the Viking story is a marketing invention rather than history.
For Buyers
If you are stocking Kubb for resale, the player range is a selling point worth stating clearly: one set covers 2 to 12 players, which is why it works for both small gift buyers and event and rental buyers. The standard kit is five kubbs, one king, and six batons per team, and the pitch is 5 by 8 metres, so the space requirement is the constraint to communicate rather than the player count.
Conclusion
Kubb scales from two players to twelve with no change to the rules, only to the pace and the teamwork. Small teams are quick and individual; large teams are slower and more coordinated. Whatever the size of the group, the same set plays.
Sourcing Wooden Garden Games in Bulk?
Kangjie is the direct manufacturer behind these games — no trading company, no middleman margin. We supply Kubb, Croquet, Molkky, Ring Toss, Tumble Tower, Cornhole and more to importers, retailers and brand owners worldwide.
- Factory-direct pricing with transparent volume tiers (500 / 1,000 / 5,000 units)
- OEM & ODM: logo, packaging, size and finish built to your specification
- EN71 & ASTM F963 compliant; FSC-certified timber
- Bulk lead time 30–45 days, quotation within 24 hours









