Ring toss with a drinking penalty is a simple game and a good one, provided the group agrees two things before the first throw: what counts as a drink, and what happens when someone does not want one.
This guide covers the setup, a scoring structure that works, the version that involves no alcohol at all, and what to specify if you are buying sets for a bar, a venue or a retail range.
What the Game Is
The physical game is ordinary ring toss: rings thrown at pegs, points scored by which peg the ring lands on. The drinking-game layer adds a penalty for a miss, which changes the risk calculation and makes the game louder.
That is the whole design. Everything else is house rules, and the house rules are where groups go wrong, because a penalty structure with no ceiling turns a twenty-minute game into a short and unpleasant evening.

What You Need
- A ring toss set. Three pegs at different heights, or a scored board. Wooden sets are the practical choice because they are heavy enough not to move when a ring hits them.
- Three rings per player. Fewer and the game is too punishing; more and a turn takes too long.
- Two to three metres of clear floor. That is the throw line to the pegs, and it is the number that makes the game work.
- Something to mark the throw line. Tape on a floor, a stick in grass. Without it, everyone creeps forward.
Setup and Distances
| Distance | Difficulty | Good for |
|---|---|---|
| 2.0 m | Easy | Mixed groups, indoors, small rooms |
| 2.5 m | Standard | The default; a competent player scores about half their rings |
| 3.0 m | Hard | Confident groups; scoring drops sharply |
| 3.5 m or more | Very hard | Novelty only; most rings miss and the penalties pile up |
Peg height matters as much as distance. A 150 mm peg is easy to ring, a 250 mm peg is not, because a ring has to fall over the top rather than drop onto it. A set with three pegs at 150, 200 and 250 mm gives you three scoring tiers, which is what makes the game worth playing twice.
Rules That Work
- Three rings per turn, thrown from behind the line. Overarm or underarm, agreed at the start. Underarm is the traditional throw and it is harder to cheat.
- Score by peg. 10 points for the short peg, 20 for the middle, 30 for the tall one. A ring that lands and then slips off scores nothing, and that is the most common way to lose points.
- A miss is a sip, not a drink. This is the rule that keeps the game playable. Define a sip as roughly 30 ml and hold people to it.
- First to 100 wins, and the game ends there. A points target gives the game a finish, which a pure penalty game never has.
- Nobody is required to drink. Agree at the start that a player can take a token, a point penalty or a forfeit instead. This is not a courtesy, it is what keeps the game going for the people who are driving or not drinking.
The structure matters more than the penalties. A game with a points target and small penalties produces a competitive game that happens to involve drinking. A game with only penalties produces a race to the bottom, and it stops being fun at about the same point it stops being safe.
The Version With No Alcohol
Worth stating separately, because it is the version most groups should play and the version most venues should run.
Replace the penalty with a points deduction. A miss costs the player 5 points, or gives the next player 5. Everything else stays the same: three rings, three pegs, first to 100. The game is identical in structure, it is more competitive because the penalty is a real cost rather than a joke, and it works with a mixed group that includes children, drivers and people who simply do not drink.
For a venue, the non-alcohol version is the better product. It can be played at lunchtime, it can be played by families, and it does not create the liability that a drinking game does.
Running It at a Venue
Bars, holiday parks and wedding venues buy ring toss sets for a different reason than a family does: it has to survive heavy use, need no supervision, and look good in a photograph.
- Fixed distance. Mark the throw line permanently, or players will drift to two metres and the game becomes trivial.
- A scored board rather than loose pegs. Loose pegs get moved, lost and used as something else. A single board with three fixed pegs and printed values survives.
- Weight. A board that slides when hit is a board that gets complained about. Specify a base heavy enough to stay put, or feet that grip.
- Rings that do not deform. Rope rings are the usual choice and they are the part that fails first. Specify the rope diameter and the splice method.
If You Are Serving Alcohol
Four practical points, and then the game.
- Provide water and food, and put them where people can reach them without asking.
- Do not run the game for speed. A timer turns a social game into a drinking contest.
- Stop the game when the group is clearly past the point of playing it well. Nobody remembers the last round anyway.
- Check your local licensing conditions. Some venues cannot permit drinking games on the premises at all, and it is better to know that before you print the rules on the board.
Buying Notes
- Peg heights and spacing in millimetres, and the ring inner diameter. A ring that barely clears the peg makes the game frustrating; one that drops on easily makes it pointless.
- Rope diameter and splice method for the rings, which is the first component to fail.
- Board base weight, and whether it has feet.
- Printed or engraved values, and the finish over them, because printed numbers on a handled surface wear off.
- Carton dimensions and gross weight.
Minimum order 500 sets, samples 5 to 10 days, bulk production 30 to 45 days, quotation within 24 hours.
FAQs
How far should I stand from the pegs?
Two and a half metres is the standard. Two metres for mixed groups, three for confident players.
Can you play without alcohol?
Yes, and the no-alcohol version is the better game. Replace the drinking penalty with a five point deduction and keep everything else the same.
How many rings each?
Three per turn. Fewer is too punishing, more makes a turn drag.
How many people can play?
Four works best. Above that, split into teams, or the wait between turns gets long enough that people stop watching.
Can I order custom sets for a venue?
Yes. Board graphics, peg values, ring colour and carton branding are all straightforward. Minimum order 500 sets.
Sourcing Wooden Garden Games in Bulk?
Kangjie is the direct manufacturer behind these games — no trading company, no middleman margin. We supply Kubb, Croquet, Molkky, Ring Toss, Tumble Tower, Cornhole and more to importers, retailers and brand owners worldwide.
- Factory-direct pricing with transparent volume tiers (500 / 1,000 / 5,000 units)
- OEM & ODM: logo, packaging, size and finish built to your specification
- EN71 & ASTM F963 compliant; FSC-certified timber
- Bulk lead time 30–45 days, quotation within 24 hours









