Most of the cost in a wooden garden game is decided before production starts, in four places: how much material the design uses, how many machining operations it needs, how much finishing it needs, and how much air it ships with. Changing any of those after a design is fixed is expensive. Changing them before costs nothing.
Below are the design changes that reduce cost without making the product worse, ordered by how much they typically save, with a note on where each one starts to hurt.
1. Reduce Thickness Where Nothing Is Loaded
Material cost scales roughly with thickness, so this is the largest single lever on a panel-based product.
A tic tac toe board does not need to be 50 mm thick. A cornhole frame does not need the same section as a bench. Dropping a non-structural panel from 38 mm to 25 mm cuts the material in that part by roughly a third, and on a product where the panel is most of the material, that is the difference between a viable price and a losing one.
Where it starts to hurt: any part that is handled, thrown or leaned on. A board that flexes under a hand feels cheap regardless of what it looks like, and a throwing piece that is too thin loses the weight that makes it feel like an object. Reduce thickness on structure and leave it alone on the parts people touch.
2. Use Finger-Jointed Stock for Short Pieces
Offcuts are cheap and long boards are not. For any component under about 300 mm, finger-jointed stock made from short offcuts performs the same as solid stock once it is sanded and finished, and it costs materially less.
Where it works: blocks, pins, pegs, short frame members, anything painted or stained. Where it does not: anything that will be left natural and inspected closely, because the joint lines are visible under a clear finish, and any part that takes repeated impact on the joint line.
3. Change Species Before Changing Dimensions
Buyers usually ask for thinner material when they should be asking for a cheaper species. The order of operations should be the reverse, because species affects appearance and thickness affects feel.
| From | To | What you lose |
|---|---|---|
| Oak, maple, walnut | Rubberwood | Some grain character; almost nothing in performance |
| Hardwood | Poplar, on painted parts | Nothing visible, if the part is painted |
| Solid panel | Plywood, on flat parts | Edge appearance, unless the edge is banded |
| A-grade face both sides | A-grade front, lower grade back | Nothing, on any surface that is not seen |
Rubberwood is the standard answer for chunky components: dense, even, machines cleanly, and available from plantation sources. Poplar is the standard answer for anything painted, because it is stable, smooth and cheap and its colour does not matter under paint.
The plywood grade point is the one most often missed. Specifying a lower grade face on the back of a board saves money and no customer will ever see it.
4. Simplify Profiles
Machining time is a real cost and it scales with the complexity of the cut. A deep cove, a full bullnose and a scrollwork detail all take machine time, and none of them affect how the game plays.
A chamfer instead of a cove, a rounded corner instead of a bullnose, and a straight edge instead of a curve all reduce cycle time. The product still looks finished; it just looks simpler.
Where it starts to hurt: the parts a customer holds. A hard 90-degree edge on a throwing piece is unpleasant and, on a children’s product, a compliance problem. Keep the radius on the hand-contact edges and simplify everything else.
5. Standardise Components Across the Range
If you carry several games, the cheapest change available is to use the same peg, the same ball, the same baton and the same connector across all of them.
Ten thousand of one component is cheaper than two thousand each of five, and it simplifies inventory, spare parts and quality control at the same time. This is a purchasing decision rather than an engineering one, and it is usually worth more than any single material change.
6. Reconsider the Joinery
Mortise and tenon is strong and beautiful and slow. On a garden game, a dowelled joint with a waterproof adhesive is strong enough at most connection points and much faster to produce.
The rule worth applying: use the expensive joint only where the load actually is. On a cornhole frame that is the leg attachment; on a ladder toss frame it is the rung-to-stile joint. Everywhere else, dowels and screws with pilot holes are adequate and cheaper.
One caution: specify the adhesive classification. Standard PVA is not water resistant, and a garden game needs a D3 or D4 classified adhesive regardless of which joint is used.
7. Design for the Carton
This is the saving that buyers most often overlook, because it does not appear on the factory quotation. Freight is charged on volume for most of this category, so the packed dimensions are part of the unit cost.
Three design changes that reduce cube: components that nest, posts that break down or telescope, and boards that stack face to face rather than edge to edge. A product that packs into 60 percent of the volume of a competitor’s has a structural cost advantage that no negotiation will close.
8. Reduce the Number of Loose Parts
Small parts cost more per unit to make, more to count, more to bag and more to replace. They are also the parts that go missing, which turns into a customer complaint.
Consolidating two small parts into one larger one, or routing a storage recess into the board so the pieces have somewhere to live, usually costs less than the parts it replaces and produces a better product.
9. Simplify the Finish Schedule
- Water-based rather than solvent-based. Faster drying means less production time, and the modern formulations are durable enough for this category.
- Fewer standard colours. Three or four standard stains instead of ten reduces changeover time and finish inventory. Custom colours become a priced option rather than a default.
- Natural plus clear coat on some parts. A part that does not need stain does not need the labour of staining.
Where it starts to hurt: the finish is what carries toy safety compliance for heavy metal migration, so a cheaper finish is only acceptable if it still passes. This is not a place to save money without testing.
10. Commit to a Volume That Makes Setup Worthwhile
Tooling, jigs and machine setup are a fixed cost. At 500 units they are a small addition per set; at 50 they are most of the price. This is why a quotation for a small order looks disproportionate, and why a stock design with your branding applied is usually the better route below a few hundred units.
What Not to Cut
Four things, because they are where cost-cutting turns into returns.
- Edge treatment on hand-contact parts. A sharp edge is a splinter and a compliance issue.
- Adhesive classification. A joint that fails in damp weather fails at the customer’s house.
- Finish compliance. A cheaper finish that fails EN 71-3 is not a saving.
- Weight on throwing pieces. A bola, pin or die that is too light stops working, and the customer will blame the game rather than the price.
Frequently Asked Questions
Won’t thinner material make the product feel cheap?
Only where it is handled. Reducing thickness on structure and panels is invisible; reducing it on parts people hold is not. The distinction is the whole technique.
Is rubberwood durable enough for outdoor games?
Yes, with a proper finish. It is dense and machines cleanly. It is not naturally rot resistant, and neither is most of what it replaces, so the finish and dry storage are what matter.
How quickly can a revised sample be produced?
Samples take five to ten days after the specification is agreed. A revision to an existing design is usually faster than a new design, because the tooling already exists.
Will simplifying the design make it look boring?
Simplification removes machine time, not character. A chamfer instead of a cove and a rounded corner instead of a bullnose are changes a customer will not identify, but will perceive as clean rather than fussy.
What if the design is genuinely complex?
Then identify where the complexity is doing work — brand identity, a functional feature — and take the savings from material, finish and packaging instead. Almost every design has somewhere to save that is not the part that makes it distinctive.
Sourcing Wooden Garden Games in Bulk?
Kangjie is the direct manufacturer behind these games — no trading company, no middleman margin. We supply Kubb, Croquet, Molkky, Ring Toss, Tumble Tower, Cornhole and more to importers, retailers and brand owners worldwide.
- Factory-direct pricing with transparent volume tiers (500 / 1,000 / 5,000 units)
- OEM & ODM: logo, packaging, size and finish built to your specification
- EN71 & ASTM F963 compliant; FSC-certified timber
- Bulk lead time 30–45 days, quotation within 24 hours









