How do you play cornhole?

Cornhole is two boards, eight bags, one distance and one scoring rule that almost every casual player gets wrong.

The game is easy to start and it stays interesting for a specific reason: a near miss still scores. A bag on the board is a point, so a weaker player is never shut out, and the game stays close enough to be worth finishing.

What follows is the setup, the rules, the throwing technique that actually works, and the scoring rule that decides most close games.

Cornhole Game

It also covers the board dimensions, because a board that is built wrong plays badly and the player will not be able to say why. That is the most common hidden fault in the category.

Table of Contents
    Add a header to begin generating the table of contents

    The Board, Precisely

    Cornhole, also called bean bag toss or baggo, is played on two inclined boards facing each other. The origin is usually given as Cincinnati, Ohio, though a German or Bavarian origin is also claimed and neither is well documented. What is documented is American play from the 1980s onward.

    The board is the game. These are the dimensions that matter:

    DimensionSpecificationWhat happens if it is wrong
    Board size1,220 x 610 mmSmaller boards are harder and are usually sold as travel sets
    Top thickness18 mm plywoodThinner flexes under a landing bag and the bounce becomes inconsistent
    Hole diameter152 mm (6 in)Larger and the game is too easy; smaller and it is a lottery
    Hole centre from top edge229 mm (9 in)Moving the hole changes the whole difficulty curve
    Back edge height305 mm (12 in)Sets the pitch. Too low and bags do not slide
    Front edge height76 to 102 mm (3 to 4 in)The pitch is the difference between the two edges
    Bag size and mass152 mm square, 425 to 454 gLighter bags blow off course; heavier ones bounce off the board

    The pitch — back edge 305 mm, front edge 76 to 102 mm — is the part that gets missed. A flat board is not a cornhole board. It is a target, and bags hit it and stop dead instead of sliding, which removes the whole slide-shot dimension of the game.

    Setting Up

    Two boards, eight bags in two colours, and a flat surface.

    1. Face the boards toward each other, holes at the far end from the thrower.
    2. Measure front edge to front edge. The standard is 8.23 m (27 ft). Measuring from hole to hole or board centre to board centre gives a different, wrong distance and is the most common setup error.
    3. Mark the foul line. The front edge of the board, extended to each side, is the line. A foot over it is a foul and the throw does not count.
    4. Check the ground. Both boards level side to side, and both at the same height. A board that rocks produces throws that cannot be repeated.

    The court is about 3 m wide and 13.7 m long in total. That is the space you need, not the space between the boards.

    The Rules

    • Two or four players. Singles, or doubles with one player from each team at each board.
    • Four bags per team per round, thrown alternately, one player at a time.
    • Who throws first is decided by a coin toss, and in later rounds the team that scored last throws first.
    • A bag on the board scores 1. A bag in the hole scores 3.
    • A bag that touches the ground before landing scores nothing and is removed before the next throw.
    • Bags that are knocked into the hole by another bag count. Bags knocked off the board do not.
    • The game is to 21, and in competitive play you must win by two.

    Throwing Technique

    Four things, and the fourth is the one that separates good players from consistent ones.

    • Stance. Feet shoulder-width, opposite shoulder to the board, weight on the back foot at the start.
    • Grip. Four fingers under the bag, thumb on top, relaxed. A tight grip produces a bag that tumbles.
    • Release. Step with the opposite foot and release low, with a straight arm. The bag should leave the hand flat and slightly nose-down.
    • Aim short, not at the hole. A bag that lands just in front of the hole slides in. A bag aimed at the hole arrives flat and fast and skips over it. This is the single correction that improves most players fastest.

    The throw is a pendulum, not a throw. The arm stays straight and the motion comes from the shoulder, which is why the release point is low and repeatable.

    Scoring: It Is Net, Not Total

    This is the rule that decides close games and the one most casual players get wrong.

    Cornhole scores by cancellation. At the end of a round, you compare the two teams’ round scores and only the difference is awarded, to the team with the higher score. The other team scores nothing.

    TeamBags on boardBags in holeRound scorePoints awarded
    A212 + 3 = 52
    B3030

    Team A scored 5 and Team B scored 3, so Team A is awarded 2 points and Team B gets nothing. The naive version — both teams add their scores — produces a game where nobody ever catches up, because both sides accumulate at the same rate.

    Cancellation is what makes the last bag of a round matter. If your opponent has three bags on the board, your fourth bag is worth three points even if it only lands on the board, because it cancels one of theirs.

    The Bust Rule

    Recreational games often use a bust rule: going over 21 drops your score back to 13. It is a house rule, not part of the standard, and it exists because a game to exactly 21 with no bust rule can stall. Agree which version is being played before the first bag.

    Strategy

    • Block the hole, not the board. A bag sitting just in front of the hole blocks the slide-in and forces the opponent to throw over it, which is a much harder shot.
    • Clear before you build. If the opponent has two bags on the board, knocking them off is worth more than adding one of your own, because it removes two points and gains nothing for them.
    • Throw the slide when the board is crowded. A bag that lands short and slides is the only shot that reliably gets past a blocker.
    • Count the round before your last bag. Knowing whether you need one point or three changes the shot entirely, and most players throw their fourth bag without doing the arithmetic.

    What Breaks, and What to Check

    Four failures, in the order they come back.

    1. Delamination at the plywood edge. Water enters the exposed plies at the edge, freezes or swells, and the panel separates from the edge inward. This is the only cornhole failure that cannot be repaired, and sealing the edges matters more than the face finish.
    2. Warping. A board stored flat on damp ground or left in a hot car takes a set. Store it upright, indoors, and never flat on grass.
    3. The frame joint. The legs take the entire load of a player leaning on the board. Screws into plywood end grain have very little holding power; the frame should be solid timber with proper joinery.
    4. The bags. Bags wear out before boards do. Double-stitched seams and a proper fill are what decide whether a set lasts three seasons or one.

    Common Mistakes

    • Throwing too hard. A hard bag arrives flat, skips over the hole and often off the back. Cornhole is a soft game.
    • Aiming at the hole. Aim short and let the slide do the work.
    • Measuring the distance wrong. Front edge to front edge, 8.23 m. Not hole to hole.
    • Adding both teams’ scores. Cancellation, always.
    • Ignoring the wind. A 450 g bag is affected above about 20 km/h, and the effect is consistent enough to aim off for.

    Variations Worth Playing

    • Short court. Move the boards to 5.5 m for children or for a small garden. The game is unchanged and the difficulty is roughly halved.
    • Lighter bags for children. 300 g rather than 450 g, which is enough to reach the board without changing the throw.
    • Glow-in-the-dark. Lighted bags and LED strips on the board edge. It extends the season into the evening, which is the main constraint on a garden game in northern Europe.
    • Around the world. A practice format: one bag at each of nine targets around the hole. It is a drill, and it is a better game than it sounds.

    What is not a variation: three-a-side. Cornhole is singles or doubles, and adding players means somebody stands and watches.

    FAQs

    Yes, with a shorter distance and a low-bounce bag. The board still needs 8.23 m to be the real game, so indoor play is a different, shorter version. The bags are quiet; the board is the noise.

    8.23 m (27 ft) from the front edge of one board to the front edge of the other. Measuring hole to hole or centre to centre gives a different, wrong distance.

    For casual play, any bag of roughly 425 to 454 g works. For competitive play the bag must be 152 mm square and within the weight range, and the fill matters: a bag with the wrong fill slides differently and the whole game changes.

    1,220 x 610 mm, 18 mm plywood, hole 152 mm across centred 229 mm from the top edge, back edge 305 mm high and front edge 76 to 102 mm.

    Yes, the American Cornhole League runs tournaments at several skill levels. Its rules are the closest thing to a standard, including winning by two at 21.

    Yes. Shorten the distance to about 5.5 m and use 300 g bags. The rules do not need to change, and the near-miss scoring means a child is never shut out.

    Conclusion

    Cornhole works because the scoring is forgiving and the equipment is simple. Two boards at the right distance, eight bags at the right weight, and one rule that most players get wrong: only the difference in a round is awarded.

    If you are buying a set, check the pitch and the edge sealing before anything else. Those two decide whether the board plays properly and whether it lasts.

    Share This Articles :

    Unlock the Power of Kubb with Our Expertise in Quality & Value

    Trust our wooden game experts to deliver premium quality and unbeatable value, on-time and on-budget.

    Download Our Full Catalogue

    Get notified about new products

    Get a Quick Quote

    Custom garden games available—our expert design team brings innovative ideas to life.